The trading of quest materials | The Legend of Mir
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The trading of quest materials

DarkStyle

Active Member
Why are quest materials account bound? What’s with all this account bound crap??? This ain’t wow.
Materials should be tradeable. I’ve been collecting or. Materials for 3 months and I’m still not close to finishing the quest and I am a hardcore player. How the $€*+ is a casual player ever gonna complete these quests. Why restrict and isolate people so much? What’s the point behind making acc bound quest materials.

You need 162 orc materials to do a second upgrade on arm or weapon. A two hour hunt yields 2/3 pieces. What the hell.

All materials should be tradeable.

I think every player in game would agree.
 
And why does zuma quest require half the amount of materials compared to orcs?
Zuma upgrade 2 requires 81 corrupt chips
Orc upgrade requires 54 flesh stone 54 blood stone 54 mind stone.
That’s twice the amount of materials to collect for pretty similar upgrades???? Or does orc quest give twice the amount of stats for twice the amount of work???
 
I like the idea of it being account bound, it gives a bit more glory to completed items, people can be proud of finishing a quest and showing off an item they have made

That being said, upping the drop rate a bit wouldn't go amiss, I've got a waiting list of friends who I've offered to help them collect stuff for various upgrades and it does take a lot of time, most normal people who don't have the time to play like some of us lucky ones will take a year or more to finish an upgrade which just seems mental
 
I like the idea of it being account bound, it gives a bit more glory to completed items, people can be proud of finishing a quest and showing off an item they have made

That being said, upping the drop rate a bit wouldn't go amiss, I've got a waiting list of friends who I've offered to help them collect stuff for various upgrades and it does take a lot of time, most normal people who don't have the time to play like some of us lucky ones will take a year or more to finish an upgrade which just seems mental

Drop rate needs shifting massively, as it stands at the moment with the amount of time it takes to collect quest item you have levelled far beyond the item or area itself... By removing the account bound status you would encourage group hunts and players helping each other to obtain those items.
 
Why are quest materials account bound? What’s with all this account bound crap??? This ain’t wow.
Materials should be tradeable. I’ve been collecting or. Materials for 3 months and I’m still not close to finishing the quest and I am a hardcore player. How the $€*+ is a casual player ever gonna complete these quests. Why restrict and isolate people so much? What’s the point behind making acc bound quest materials.

You need 162 orc materials to do a second upgrade on arm or weapon. A two hour hunt yields 2/3 pieces. What the hell.

All materials should be tradeable.

I think every player in game would agree.



I agree.
 
Why are quest materials account bound? What’s with all this account bound crap??? This ain’t wow.
Materials should be tradeable. I’ve been collecting or. Materials for 3 months and I’m still not close to finishing the quest and I am a hardcore player. How the $€*+ is a casual player ever gonna complete these quests. Why restrict and isolate people so much? What’s the point behind making acc bound quest materials.

You need 162 orc materials to do a second upgrade on arm or weapon. A two hour hunt yields 2/3 pieces. What the hell.

All materials should be tradeable.

I think every player in game would agree.

Spent 13 hours hunting flesh stones yesterday. Found 2 small chips all day. To say I’m disgruntled would be an understatement.

Think il do somthing else today

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Why make the almost non existent economy even smaller by acc bounding items. The is s fucking MMOrpg and we have acc bound quest materials. What the actual fuck is that about.
 
The main purpose is to provide something intensive to do which cannot be bought for GameGold, this also gives each region a purpose and something for players to strive for.

I will happily inspect your logs for the hunt and see if there is a reason for these being so rare
 
The main purpose is to provide something intensive to do which cannot be bought for GameGold, this also gives each region a purpose and something for players to strive for.

I will happily inspect your logs for the hunt and see if there is a reason for these being so rare

Another easy fix would be to make skinny orcs and scrawny orcs have normal ai and not walk off all the time :) pretty pls
 
The main purpose is to provide something intensive to do which cannot be bought for GameGold, this also gives each region a purpose and something for players to strive for.

I will happily inspect your logs for the hunt and see if there is a reason for these being so rare

whilst attempting to do up my shixueblade and then sword (at the time i only hunted ct or toa) i out levelled the weapon before i could complete the quest.
 
The main purpose is to provide something intensive to do which cannot be bought for GameGold, this also gives each region a purpose and something for players to strive for.

I will happily inspect your logs for the hunt and see if there is a reason for these being so rare

i think it went too far tbh, when timers were taken off it feels like about a 66% nerf to drops when it shud be 33% nerf imo
 
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