Recallers | The Legend of Mir

Recallers

Danmanstyle

Active Member
Today we caught someone recalling in sabuk top floor when they dont have the wall so they dont even need to come/show for war because they can just do that, can you change it so you cant log out in sabuk top floor maybe might get people showing for war properly again.

Another thing could you disable recallers in Shadow ZT maze as you can log out in the RTZ rooms then tele back into maze, its a joke that its allowed so they can just get to bosses quicker especially when its a super or champ, something was said before but nothing was done so please can changes be made.
 
yep 100% needs to be looked into, pointless having a castle if people can recall into top floor, lucky no1 was afk there for a few mins.. as for recallers being camped in places like ZT 5th or rtz rooms does also need changing tbh can still be kept as a recall spot but just remove the ability to log out on these floors, when logging out send them back to 1st floor or out to open map completely, same with people logging alts in GP caves like Orc GP or Planes next to pillar or where spiders spawn to camp it.. completely unfair for the community as a whole and needs to be changed
 
Today we caught someone recalling in sabuk top floor when they dont have the wall so they dont even need to come/show for war because they can just do that, can you change it so you cant log out in sabuk top floor maybe might get people showing for war properly again.

Another thing could you disable recallers in Shadow ZT maze as you can log out in the RTZ rooms then tele back into maze, its a joke that its allowed so they can just get to bosses quicker especially when its a super or champ, something was said before but nothing was done so please can changes be made.
this is how a members pets got killed when they was rested in there. The whole reason of fighting for a castle is for the soul purpose of only that guild using it. Ive mentioned this before to.
yep 100% needs to be looked into, pointless having a castle if people can recall into top floor, lucky no1 was afk there for a few mins.. as for recallers being camped in places like ZT 5th or rtz rooms does also need changing tbh can still be kept as a recall spot but just remove the ability to log out on these floors, when logging out send them back to 1st floor or out to open map completely, same with people logging alts in GP caves like Orc GP or Planes next to pillar or where spiders spawn to camp it.. completely unfair for the community as a whole and needs to be changed
If you couldnt log out in caves, alot of people would have a chance at killing these bosses. Its a good idea not to have recallers sat everywhere.
Shouldn't be able to log out/in in any caves at all. Log out anywhere, log back in to town. Would solve the problem immediately, I can't see any downside
100% shouldnt be able to log in any cave. Tele back to town or 1st floor seems a good idea.

Make the game fair again!!!!
 
Sabuk Castle always been broken for as long as i can rem thought it was fixed .... when u logged on you were teled out unless tagged with holders guild name ......
Logging in GP dungeons should be allowed as often a pain to get into them in the 1st place if you need the rest room ect etc .....
Remove Maybulet etc from planes etc .. or quest item to another area this boss camped 24/7 knew so many wanting the item but given up .l.......
Messing with recall areas is on a slippery slope again ..... ban them at wars ? ban them in Krs ban them ........ etc etc etc where can they be used ??????
 
It’s just the upstairs of sw it need to be changed gritt not the downstairs where’s there’s a war…

like a lot of things, Danni does it so Andy will never change it, no idea why
 
It’s just the upstairs of sw it need to be changed gritt not the downstairs where’s there’s a war…

like a lot of things, Danni does it so Andy will never change it, no idea why
Ah ok I really thought that was fixed with the guild tag auto tele on log maybe it was not implemeted , guess the mapping for sabuk needs a revamp then lower floor enabled only .....................
 
Sabuk Castle always been broken for as long as i can rem thought it was fixed .... when u logged on you were teled out unless tagged with holders guild name ......
Logging in GP dungeons should be allowed as often a pain to get into them in the 1st place if you need the rest room ect etc .....
Remove Maybulet etc from planes etc .. or quest item to another area this boss camped 24/7 knew so many wanting the item but given up .l.......
Messing with recall areas is on a slippery slope again ..... ban them at wars ? ban them in Krs ban them ........ etc etc etc where can they be used ??????
Can always message me and let me know who needs the eye and I'd be happy to let u know when it's dead. I've left so many on the floor. Ive done this for alot of your guild now on a few different things for upgrades, happy to help where i can!
 
Id say having recaller's at place like ZT Maze is tactical in the fact that you gain the advantage getting to Boss / Subs before anyone else does?

I mean you could do the same if you wanted that same advantage?
 
Id say having recaller's at place like ZT Maze is tactical in the fact that you gain the advantage getting to Boss / Subs before anyone else does?

I mean you could do the same if you wanted that same advantage?
Maybe it's time to buy a bunch of recall rings then. I've got enough characters already, and I didn't even need to buy them like Dani clearly does
 
It is what it is. Daniele is a minmaxer on this game, she behaves in unique ways to ultimately make the game more simple and has pretty much identified the games vulnerabilities and utilised them to maximise her own potential.

While I don’t think this was intended, it also could never be prevented due to items such as recall sets and teleport rings being so readily available in the GameShop.
 
It is what it is. Daniele is a minmaxer on this game, she behaves in unique ways to ultimately make the game more simple and has pretty much identified the games vulnerabilities and utilised them to maximise her own potential.

While I don’t think this was intended, it also could never be prevented due to items such as recall sets and teleport rings being so readily available in the GameShop.
Is there any downside to simply making it that if you log off inside any cave, you are in town when you log back in? That simple fix would solve the problem. No need to change any recall mechanics
 
Is there any downside to simply making it that if you log off inside any cave, you are in town when you log back in? That simple fix would solve the problem. No need to change any recall mechanics

If someone disconnects then it's going to be unfortunate isn't it, but I quite like the idea of it to be honest. I guess GP caves its nice to log off because you don't have to keep paying to enter but people will just adapt in a different way.

Maybe he could add a timer to it like if you are logged off for 5mins* you would log back in to a room where a heroic Robin Hood NPC can remind you that you logged off in a cave and he saved you from the danger (or something)

End of the day it's not great for the server for someone to have several recall sets dotted around caves & castles because that is exactly the type of item you want somebody to have in their bag during a boss fight :)
 
Maybe it's time to buy a bunch of recall rings then. I've got enough characters already, and I didn't even need to buy them like Dani clearly does

All the best with that! Makes no difference to me, just offering a difference of opinion.
 
Personally I see no issue with people placing re callers around the game, if people want to play for a recall ring just for a zt recall then crack on. Waste of money imo but that’s it.

it’s having one in a castle you dont own that needs to be fixed
 
I think you have to look at the mechanics of the game, what they achieve and what their limitations are to understand a little of the intention of the GM / server owner and if these mechanics are being circumnavigated (aka cheated).

Take, for example, a tele ring. A tele ring allows you to transport to anywhere ON THAT MAP (where teleporting is allowed). A tele ring does not allow you to tele between maps, i.e. deeper into the levels of a cave. It is clear to me that the intent of the GM is to allow an individual to tele within a defined single level / area of a map only.

If GM was happy for a tele ring to take you anywhere in game, I am sure he would allow that.

So, why allow a recall set, where an individual can recall a group (or an individual) to anywhere in the game (where recalling is permitted)?

Personally, I think the spirt of this was to allow a shortcut for defined reasons, to either regroup in the event of a wipe, add a late starter, or grab supplies. I don't think a recall set was ever intended to be used across multiple, stationary characters to recall an individual (or group).

Why do I say this? Because of the limitations of a tele ring...

I suppose what I think matters for nowt. GM is clearly aware but hasn't made changes so he must be content. (Quite why he is content for individuals not in the guild of a castle owner to be able to enter that castle I am not sure).

Again personally, I think that obsessive individuals gaining such an advantage that they become untouchable will be the death of the server unless something changes.

However, I also have faith that the GM is a clever chap. For example, the introduction of a new top tier of kit may well make the advantages that some have gained a mute point. We will see.

It is hoped that as we now seem better able to conduct our discussions as adults, less time will be spent on moderation and more time on game design.
 
not only that but we used to it roll drops from hunts, imagine if he just came in and tabbed. its not fair. sw owners should only be allowed to log in and out there. all the other castles u get teled out, SW should be the same.
 
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