Gritt
Active Member
Hi here is the suggestion
Mentor System Class oriented
The Mentor the player who is high level has game time experience
The Apprentice the new or player of set number of levels lower than the Mentor
e.g. 50
The Apprentice asks for a Mentor in game via pm the Mentor accepts the request and the partnership is done
When the Apprentice and The Mentor is grouped together they share a accelerated exp rate
Mobs give a percentage extra exp rate similar to the Tao buff
This partnership lasts for 7 days
At the end of the 7 days the partnership dissolves
The whole idea is that higher level players would be able to take new players under their wing and help them evolve while hunting lower areas but still get rewarded a little for their time and patients maybe certain maps could be marked Apprenticeship Mapa no pk when under the Mentorship buff etc
Maybe could be some sort of points meter similar to keys etc that overtime The Mentor can cash in for exp points or something DS etc
Just an idea
Peace and Kebabs
Mentor System Class oriented
The Mentor the player who is high level has game time experience
The Apprentice the new or player of set number of levels lower than the Mentor
e.g. 50
The Apprentice asks for a Mentor in game via pm the Mentor accepts the request and the partnership is done
When the Apprentice and The Mentor is grouped together they share a accelerated exp rate
Mobs give a percentage extra exp rate similar to the Tao buff
This partnership lasts for 7 days
At the end of the 7 days the partnership dissolves
The whole idea is that higher level players would be able to take new players under their wing and help them evolve while hunting lower areas but still get rewarded a little for their time and patients maybe certain maps could be marked Apprenticeship Mapa no pk when under the Mentorship buff etc
Maybe could be some sort of points meter similar to keys etc that overtime The Mentor can cash in for exp points or something DS etc
Just an idea
Peace and Kebabs