Mustafa13
Active Member
Hi, i'd like to discuss a suggestion that I have, with the mir community. It's a bit crazy but hopefully I don't recieve any backlash, as its just an opinion may not happen!
So you know how when you kill a boss it gives you a certain amount of guild build points?
Or similarly when you die in sabuk wall the guild loses the conquest points?
Well I was thinking of a special feature which could work in two different ways; Either
1) When you die to a boss or a super / champion mob you lose Guild Build Points and it notifies the guild that you died
2) The guild does not lose Guild Build Points but instead loses 'STABILITY'.
I prefer this one (2) more since the strong guilds have high amounts of GBP so taking 15 Guild Build Points....
they may not even realize that they've lost GBP however they would deffo pay attention if guild loses stability instead this would target any guild in game.
For example some player dies to NagaLord:
1)John has died to NagaLord, guild stability decreases by 5% (could be higher but imo 10% would be overpowered)
2)John has died to NagaLord, 15 guild build points have been deducted.
Personally I think that there should be a risk in gaining Guild Build Points there should be a feature implemented to make you lose them,
Just as how you kill bosses and gain Guild Build Points it should be fair that they can also deduct guild build points or even stability from your guild.
If we look at the boss point of view, if you kill them you gain their drops and also gain Guild Build Points but if they kill you they gain nothing, then later on they die regardless to a different player or even the same player.
Doesn't sound fair the only risk is you dying dropping your kit and then some other player grabs them.. but then you could just buy the scroll from gameshop that disables you from dropping gear to mobs .
So what does everyone think about this suggestion? do you like it, if yes then which option 1) or 2)? since I dont think its possible for both to be implemented
Well actually on second thought both could be implemented; if you die to a super or champ mob you lose GBP but if you die to a boss you lose guild stability.
So you know how when you kill a boss it gives you a certain amount of guild build points?
Or similarly when you die in sabuk wall the guild loses the conquest points?
Well I was thinking of a special feature which could work in two different ways; Either
1) When you die to a boss or a super / champion mob you lose Guild Build Points and it notifies the guild that you died
2) The guild does not lose Guild Build Points but instead loses 'STABILITY'.
I prefer this one (2) more since the strong guilds have high amounts of GBP so taking 15 Guild Build Points....
they may not even realize that they've lost GBP however they would deffo pay attention if guild loses stability instead this would target any guild in game.
For example some player dies to NagaLord:
1)John has died to NagaLord, guild stability decreases by 5% (could be higher but imo 10% would be overpowered)
2)John has died to NagaLord, 15 guild build points have been deducted.
Personally I think that there should be a risk in gaining Guild Build Points there should be a feature implemented to make you lose them,
Just as how you kill bosses and gain Guild Build Points it should be fair that they can also deduct guild build points or even stability from your guild.
If we look at the boss point of view, if you kill them you gain their drops and also gain Guild Build Points but if they kill you they gain nothing, then later on they die regardless to a different player or even the same player.
Doesn't sound fair the only risk is you dying dropping your kit and then some other player grabs them.. but then you could just buy the scroll from gameshop that disables you from dropping gear to mobs .
So what does everyone think about this suggestion? do you like it, if yes then which option 1) or 2)? since I dont think its possible for both to be implemented
Well actually on second thought both could be implemented; if you die to a super or champ mob you lose GBP but if you die to a boss you lose guild stability.