v00d00d
Active Member
This is just a collection of ideas me and a few players have spoken about in guild that would possibly help maintain a higher user count and even attract new and old players back to game.
Mentoring / Group hunting
As it stands currently especially after the latest event there is a big level difference within the majority of guilds. Ordinarily this isn't a problem, however on this server say for example i want to take some level 140's on a guild hunt, they gain the same exp from kills as a level 190+ does, preventing them from being able to level whilst hunting with the guild. I realise this exp cap was added to prevent already high level people levelling too fast but it seems to punish the lower levels meaning they're actually better off levelling and hunting on their own rather then in a group, surely that can't be good..? To combat this would it be possible to either alter the group exp system or maybe instead implement some sort of mentoring system, this would encourage people to hunt together whilst also helping lower levels to catch up, could be something like the lower level player recieves a 50% exp boost and the higher level gets a 5% ac/amc boost or something, just a thought
PvP / Wars
I realise this probably wont be a popular suggestion but from what I've seen Curse is far too powerful in fights, as in turns the entire balance of a fight. Whilst its useful in PVE its far too debilitating when used at wars, is there a way this could be nerfed but just for PvP damage, whilst maintaining the PvE qualities of it..? This will promote much better fights all around, as it stands even good fights last next to no time when a few tao's are there, people shouldn't be getting 1 hit at wars due to debuffs that's crazy, there are probably other tweaks that could be made to balance PvP too, feel free to add other suggestions to the thread (bound items could also do with a rethink imo)
Annoying Bugs / Glitches
I've noticed sometimes when being time recalled from a cave you'll get a black screen flicker afterwards, also happens with player recalls occasionally (sometimes when you tele in somewhere i.e event caves) and the only way to remove it is to close and reopen the exe.
When you try and trade with somebody, everytime without fail you will have to put the items in the trade window more than once as the server cancels the trade, this is incredibly irritating if for example you're trying to pass items between accounts etc especially if you're on an exp pot and in a rush
Occasionally the Hoards in guild arena drop nothing and give no build points, it's very rare but it happens so presume this is some sort of glitch
This isn't a moaning post, just a collection of idea's aimed at trying to help, please don't turm this into a flame/arguing thread im genuinely interested to see if anyone agree's has similair idea's etc
/SexyMama
Mentoring / Group hunting
As it stands currently especially after the latest event there is a big level difference within the majority of guilds. Ordinarily this isn't a problem, however on this server say for example i want to take some level 140's on a guild hunt, they gain the same exp from kills as a level 190+ does, preventing them from being able to level whilst hunting with the guild. I realise this exp cap was added to prevent already high level people levelling too fast but it seems to punish the lower levels meaning they're actually better off levelling and hunting on their own rather then in a group, surely that can't be good..? To combat this would it be possible to either alter the group exp system or maybe instead implement some sort of mentoring system, this would encourage people to hunt together whilst also helping lower levels to catch up, could be something like the lower level player recieves a 50% exp boost and the higher level gets a 5% ac/amc boost or something, just a thought
PvP / Wars
I realise this probably wont be a popular suggestion but from what I've seen Curse is far too powerful in fights, as in turns the entire balance of a fight. Whilst its useful in PVE its far too debilitating when used at wars, is there a way this could be nerfed but just for PvP damage, whilst maintaining the PvE qualities of it..? This will promote much better fights all around, as it stands even good fights last next to no time when a few tao's are there, people shouldn't be getting 1 hit at wars due to debuffs that's crazy, there are probably other tweaks that could be made to balance PvP too, feel free to add other suggestions to the thread (bound items could also do with a rethink imo)
Annoying Bugs / Glitches
I've noticed sometimes when being time recalled from a cave you'll get a black screen flicker afterwards, also happens with player recalls occasionally (sometimes when you tele in somewhere i.e event caves) and the only way to remove it is to close and reopen the exe.
When you try and trade with somebody, everytime without fail you will have to put the items in the trade window more than once as the server cancels the trade, this is incredibly irritating if for example you're trying to pass items between accounts etc especially if you're on an exp pot and in a rush
Occasionally the Hoards in guild arena drop nothing and give no build points, it's very rare but it happens so presume this is some sort of glitch
This isn't a moaning post, just a collection of idea's aimed at trying to help, please don't turm this into a flame/arguing thread im genuinely interested to see if anyone agree's has similair idea's etc
/SexyMama
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